Six New Hypercharges in Brawl Stars Explained: Check Details

Six New Hypercharges in Brawl Stars Explained: Check Details

The recent Brawl Talk, which was held on October 26, introduced exciting new content and features in Brawl Stars. One of the biggest highlights is the addition of six new Hypercharges for brawlers, namely 8-Bit, Stu, Otis, Darryl, Ruffs, and Penny. Each hypercharge will boost the Brawler’s Super in unique ways. Check out below how these six new Hypercharges in Brawl Stars work.

Six new Hypercharges in Brawl Stars explained

The six new Hypercharges in Brawl Stars are for 8-Bit, Stu, Otis, Darryl, Ruffs, and Penny. Here’s a quick look at how each one works:

1. 8-Bit: 8-Bit’s Hypercharge gives his turret a powerful upgrade. Now, when placed, the turret fires lasers at nearby enemies, increasing damage output and making it harder for opponents to destroy it as easily as before.

2. Stu: Stu’s Hypercharge allows him to use his Super continuously for a short time. This lets Stu dash multiple times while leaving trails of burning rubber, damaging enemies on contact and helping him close gaps with close-range brawlers.

3. Otis: Otis’s Hypercharge adds a stun effect to his Super. This means that when he silences an enemy, they’re also frozen for three seconds, unable to use attacks, Supers, or Gadgets, making it difficult for them to escape.

4. Darryl: Darryl’s new Hypercharge adds extra firepower to his roll. While rolling, he now sprays bullets around, damaging any enemy he encounters and increasing his overall impact.

5. Ruffs: Ruffs’ Hypercharge boosts his team’s power. His Super now deals more impact damage, and when his teammates pick up their power-ups, their Hypercharges charge faster, giving his entire team an advantage.

6. Penny: Penny’s Hypercharge doubles her cannon’s firepower. Her cannon now shoots two cannonballs at once, dealing up to 4800 damage in a single shot and leaving fire on impact, which burns enemies for additional damage over time.